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 Полный ахтунг(или патчноуты 4,3)

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Полный ахтунг(или патчноуты 4,3) Empty
СообщениеТема: Полный ахтунг(или патчноуты 4,3)   Полный ахтунг(или патчноуты 4,3) EmptyВт Сен 27, 2011 10:21 pm

Глобальный редизайн всех классов.


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood•Death Strike: Unleash A powerful strike deadly attack that heals deals 150% weapon damage plus 330, healing you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 150% weapon damage plus 330 to an enemy if the attack is successful. health).
•Veteran of the Third War: Increases your total Stamina by 9%, 9% and your expertise by 6, and reduces the cooldown of Outbreak by 30 sec. 6.
•Abomination's Might: Increases attack power by 10% and ranged the attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.
•Abomination's Might: Increases attack power by 20% and ranged the attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
•Blade Barrier: Whenever your Blood Runes are on cooldown, you take 2% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 2% for the next 10 sec.
•Blade Barrier: Whenever your Blood Runes are on cooldown, you take 4% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 4% for the next 10 sec.
•Blade Barrier: Whenever your Blood Runes are on cooldown, you take 6% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 6% for the next 10 sec.
•Bone Shield: Surrounds you with a barrier of whirling bones. The shield begins with 6 4 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
•Sanguine Fortitude: While active, your Icebound Fortitude reduces damage taken by an additional 15%, 15% and costs 50% less Runic Power to activate.
•Sanguine Fortitude: While active, your Icebound Fortitude reduces damage taken by an additional 30%, 30% and costs no Runic Power to activate.

Frost•Howling Blast: Blast the target with a frigid wind, dealing [1322 + 44% 48% of AP] Frost damage to that foe, and [661 + 22% 24% of AP] Frost damage to all other enemies within 10 yards.

Unholy•Sudden Doom: Your main-hand autoattacks autoattack have a chance to make your next Death Coil cost no Runic Power.
•Sudden Doom: Your main-hand autoattacks autoattack have a chance (higher than rank 1) to make your next Death Coil cost no Runic Power.
•Sudden Doom: Your main-hand autoattacks autoattack have a chance (higher than rank 2) to make your next Death Coil cost no Runic Power.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration•Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 2975 3717 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery•Kill Command: Instant cast
•Widow Venom: Instant cast

Survival•Cobra Shot: 2 1.5 sec cast
•Explosive Shot: Instant cast
•Scatter Shot: Instant cast
•Serpent Sting: Instant cast
•Black Arrow: Instant cast
•Wyvern Sting: Instant cast

Marksmanship•Aimed Shot: 2.9 2.4 sec cast
•Aimed Shot!: Instant cast
•Arcane Shot: Instant cast
•Artisan Quiver: Auto Shot Ranged auto-attack damage increased by 15%.
•Auto Shot: Instant cast
•Concussive Shot: Instant cast
•Distracting Shot: Instant cast
•Kill Shot: Instant cast | You attempt to finish the wounded target off, firing a long range attack dealing 150% weapon damage plus [815 + 45% 30% of RAP] Kill Shot can only be used on enemies that have 20% or less health.
•Multi-Shot: Instant cast
•Steady Shot: 2 1.5 sec cast
•Tranquilizing Shot: Instant cast
•Wild Quiver Auto Shot: Instant cast
•Chimera Shot: Instant cast | An instant shot that causes ranged weapon Nature damage plus [1620 + 73.2% of RAP], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
•Silencing Shot: Instant cast
•Trueshot Aura: Increases the attack power by 20% and ranged attack power by 10% of party and raid members within 100 yards. yards by 10%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection•Devotion Aura: Gives 4075 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per time per Paladin at any one time.

Retribution•Blessing of Might: Places a Blessing on the friendly target, increasing attack power by 20% 10% and restoring 326 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Holy•Divine Plea: You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50% and grants a charge of Holy Power. . 50%.
•Holy Radiance: 40 yd range | 3 sec cast 1 min cooldown | Instant | Imbues a friendly target with radiant energy, healing that target and Heals all party or raid members friendly targets within 10 20 yards for 50 up to 61 and another 683 every 1 sec for 3 sec sec, with effectiveness diminishing on targets farther than 8 yards away and grants a charge of Holy Power. . for each additional player target beyond 6. Lasts 10 sec.
•Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 0.75 sec.
•Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flashof Light, Holy Light, Divine Light or Holy Radiance Divine Light by 1.5 sec.
•Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
•Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
•Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
•Seal of Insight: Unleashing this Seal's energy will deal [1 + 25% of SPH + 16% of AP] Holy damage to an enemy. enemy and restore 15% of the Paladin's base mana.
•Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.15 sec.
•Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.3 sec.
•Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.5 sec.
•Infusion of Light: Increases the critical effect chance of your Holy Shock by 5%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 0.75 sec.
•Infusion of Light: Increases the critical effect chance of your Holy Shock by 10%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 1.5 sec.
•Judgements of the Pure: Your Judgement increases your casting and melee haste by 3% for 1 min and your mana regeneration from Spirit while in combat by 10%. min.
•Judgements of the Pure: Your Judgement increases your casting and melee haste by 6% for 1 min and your mana regeneration from Spirit while in combat by 20%. min.
•Judgements of the Pure: Your Judgement increases your casting and melee haste by 9% for 1 min and your mana regeneration from Spirit while in combat by 30%. min.
•Light of Dawn: Consumes all Holy Power to send a wave of healing energy before you, healing up to 6 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 605 to 674 per charge of Holy Power.
•Paragon of Virtue: Reduces the cooldown of Divine Protection by 30 20 sec, Hand of Sacrifice by 30 sec and Avenging Wrath by 60 sec.
•Paragon of Virtue: Reduces the cooldown of Divine Protection by 15 10 sec, Hand of Sacrifice by 15 sec and Avenging Wrath by 30 sec.
•Speed of Light: Grants 1% spell haste. haste and reduces the cooldown of Holy Radiance by 13 sec.In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 20% for 4 sec.
•Speed of Light: Grants 2% spell haste. haste and reduces the cooldown of Holy Radiance by 26 sec.In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 40% for 4 sec.
•Speed of Light: Grants 3% spell haste. haste and reduces the cooldown of Holy Radiance by 40 sec.In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 60% for 4 sec.
•Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 33% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.
•Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 66% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.
•Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 100% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy•Divine Hymn: Heals 5 3 nearby lowest health friendly party or raid targets within 0 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 12 heals. The Priest must channel to maintain the spell.
•Divine Hymn: Heals 5 3 nearby lowest health friendly party or raid targets within 0 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 12 heals. The Priest must channel to maintain the spell.
•Heavenly Voice: Heavenly Voice State of Mind | Increases the healing done by your Divine Hymn spell by 50%, and Reduces the cooldown of your Chakra spell by 2.5 minutes. 3 sec.
•Heavenly Voice: Heavenly Voice State of Mind | Increases the healing done by your Divine Hymn spell by 100%, and Reduces the cooldown of your Chakra spell by 5 minutes. 6 sec.

Discipline•Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 100 15 yards from the enemy target equal to 50% of the damage dealt.
•Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 100 15 yards from the enemy target equal to a percentage of the damage dealt.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat•Backstab: Backstab the target, causing 200% weapon damage plus 690 1380 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
•Fan of Knives: Instant cast

Assassination•Ambush: Ambush the target, causing 190% weapon damage plus 697.3 1325 to the target (275% plus 1009 1917 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points.
•Deadly Throw: Instant cast
•Mutilate: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
•Mutilate: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
•Mutilate Off-Hand: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.

Subtlety•Sinister Calling: Increases your total Agility by 30% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%.
•Shadow Dance: Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket, Pickpocket and Disarm Trap regardless of being stealthed.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental•Call of Flame: Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 5%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 3 seconds.
•Call of Flame: Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.
•Earthquake: You cause the earth at the target location to tremble and break, dealing 325 Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.
•Lava Flows: Increases the critical strike damage bonus of your Lava Burst spell by an additional 8% 6% and the periodic damage of your Flame Shock by 20%. In addition, when your Flame Shock is dispelled you gain 30% spell haste for 6 sec.
•Lava Flows: Increases the critical strike damage bonus of your Lava Burst spell by an additional 16% 12% and the periodic damage of your Flame Shock by 40%. In addition, when your Flame Shock is dispelled you gain 60% spell haste for 6 sec.
•Reverberation: Reduces the cooldown of your Shock spells by 0.5 sec and Wind Shear by 10 0.5 sec.
•Reverberation: Reduces the cooldown of your Shock spells by 1 sec and Wind Shear by 20 1 sec.

Elemental Combat•Earthquake: An earthquake shakes the target area, dealing 325 Physical damage to enemies every 1 sec, 1, with a 10% chance of knocking them down.
•Elemental Fury: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%, and removes the cooldown from your Chain Lightning spell. 100%.
•Frost Shock: Instantly shocks the target with frost, dealing causing 848 to 897 Frost damage and slowing movement speed. speed by 50%. Lasts 8 sec. Causes a high amount of threat.
•Thunderstorm: You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1528 to 1746 Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.
•Wind Shear: 25 6 sec cooldown

Enhancement•Flametongue Weapon: Imbue the Shaman's weapon with fire, increasing magical total spell damage done by 5%. 747. Each hit causes 99.3 to 305.8 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
•Lava Lash: You charge your off-hand weapon with lava, instantly dealing 260% 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
•Mental Quickness: Increases your spell power is now by an amount equal to 55% 50% of your attack power, and you no longer benefit from other sources reduces the mana cost of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana. by 75%.
•Stormstrike: Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
•Stormstrike Off-Hand: Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
•Improved Lava Lash: Increases the damage of your Lava Lash ability by 15%, and by an additional 10% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
•Improved Lava Lash: Increases the damage of your Lava Lash ability by 30%, and by an additional 20% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
•Unleashed Rage: Increases your expertise by 4, and increases all party and raid members' attack power by 10% and ranged attack power by 5% while within 100 yards of the Shaman.
•Unleashed Rage: Increases your expertise by 8, and increases all party and raid members' attack power by 20% and ranged attack power by 10% while within 100 yards of the Shaman.

Restoration•Ancestral Healing: Reduces your critical heals reduce target's physical damage taken by 5% for 15 sec, and heals you cast increase allies' maximum health by 5% of the amount healed, up to sec after receiving a maximum critical effect from one of 10% of their health. your healing spells.
•Ancestral Healing: Reduces your critical heals reduce target's physical damage taken by 5% 10% for 15 sec, and heals you cast increase allies' maximum health by 10% of the amount healed, up to sec after receiving a maximum critical effect from one of 10% of their health. your healing spells.
•Cleansing Waters: Reduces the cost of Cleanse Spirit by 20%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 1317 to 1485. The heal effect can only occur once every 6 seconds.
•Cleansing Waters: Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 2634 to 2970. The heal effect can only occur once every 6 seconds.
•Riptide: Heals a friendly target for 2363 and another 5585 3725 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology•Soul Harvest: You seek out nearby wandering souls, regenerating 45% health and 3 gaining 1 soul shards over shard and regenerating 15% of your health every 3 sec for 9 sec. Cannot be cast when in combat.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury•Enrage: Your melee hits have a 3% chance to Enrage you, giving you a 3% physical damage bonus for 9 sec.
•Enrage: Your melee hits have a 6% chance to Enrage you, giving you a 7% physical damage bonus for 9 sec.
•Enrage: Your melee hits have a 9% chance to Enrage you, giving you a 10% physical damage bonus for 9 sec.

Arms•Shattering Throw: Throws your weapon at the enemy causing 12 [12 + 50% of AP] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
•Shattering Throw: Throws your weapon at the enemy causing 12 [12 + 50% of AP] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.

Thrown•Throw: 0.5 sec cast Instant
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Эльдат

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Полный ахтунг(или патчноуты 4,3) Empty
СообщениеТема: Re: Полный ахтунг(или патчноуты 4,3)   Полный ахтунг(или патчноуты 4,3) EmptyСр Сен 28, 2011 10:40 am

За шаманов - грац энхов с новым АОЕ, грац элемов с новыМИ АОЕ, и не грац хилов ни с чем :lol:
Грац друлей и локов с нвоыми иконками и анимацией :lol: :lol: :lol:
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?????
Гость




Полный ахтунг(или патчноуты 4,3) Empty
СообщениеТема: Re: Полный ахтунг(или патчноуты 4,3)   Полный ахтунг(или патчноуты 4,3) EmptyСр Сен 28, 2011 4:32 pm

пока что как-то через жопу тут инфа, есть несоответствия. про воинов вообще какая-то куета
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Полный ахтунг(или патчноуты 4,3) Empty
СообщениеТема: Re: Полный ахтунг(или патчноуты 4,3)   Полный ахтунг(или патчноуты 4,3) EmptyЧт Сен 29, 2011 10:13 pm

И вот апдейт))))))
Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
2т12 + 2т13 и жить можно)
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Полный ахтунг(или патчноуты 4,3) Empty
СообщениеТема: Re: Полный ахтунг(или патчноуты 4,3)   Полный ахтунг(или патчноуты 4,3) EmptyЧт Сен 29, 2011 10:19 pm

•Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
•Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

•2P -- Steady Shot and Cobra Shot generate double the amount of focus.
•4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

•2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
•4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.


•Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.

•Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.

•Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
•Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

•Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.

•2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
•4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

•DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
•DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
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